Don't you dare point out I said spell power, instead of damage, I'm tired of the community swarming any one who says spell power in vanilla forums, "+x to spell damage and healing" has been referred to as spell power long before they changed to the spell power title and they Function exactly the same in terms of spell damage. The rank selection is based on a Healing Efficiency Score (HES), which is derived from the combination of Healing per Mana Efficiency (HPME) and Healing per Second (HpS). Int per Crit ratios/Spell Crit mechanics/Spell Hit/Resistances Melee 1. This means it's coefficient is =6/3.5 or 171.4%. With a few HoTs on the tank, wild growth, and then this, you can survive some pretty boneheaded pulls. Up to a maximum of 200%. × ASCENSION BUILDS ASCENSION TALENTS WILDCARD ABILITIES PVP GUIDE RANDOM ENCHANTS LEGENDARY ENCHANTS COEFFICIENT-SPELL POWER COEFFICIENT Email This BlogThis! The formula for this is: If you are/do not, please do not feel discouraged. Discussion in '19s (Vanilla)' started by Jonjonho, Jan 3, 2020. These two are the most straigt forward, since they are comprised of a single dividing factor. Fill out the talents to match your own talent points. Contents: Spells 1. Every ability, power, or spell belongs to one of seven magic schools which define what can be done to absorb, immunize against, or resist it. The result is a tool that will help players choose the most mana efficient healing spell ranks! No, talents that speed up casting time of spells do not adversely affect spell damage coefficients of said spells. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. This is because a 3.5 second cast benefits from 100% of your gear's Spell Damage. [Direct part] = 1 - [Over-Time portion] The rank selection is based on a Healing Efficiency Score (HES), which is derived from the combination of Healing per Mana Efficiency (HpME) and Healing per Second (HpS) It typically does not vary within the same spell, but the lowest and highest ranks of some spells have different casting times or durations, which can … ... [Selling] UD Male 80 Mage 3200 spell power, 1000 resil for pvp. [Sub Level 20 Penalty] = 1 - ((20 - [Spell level]) * 0.0375) = 1 - ((20 - 12) * 0.0375) = 0.7 Will there be a good way to find out what these are? Spell power increases the damage amount of damaging spells and the healing amount of healing spells. [Base Power] = ([Base min Power] + [Base max Power]) / 2 = (129 + 155) / 2 = 142 Get Free Spell Damage Vs Int Classic now and use Spell Damage Vs Int Classic immediately to get % off or $ off or free shipping As compared to Devouring Plague which is also a 24second based DoT which gains 160% of spell power. This was introduced during Vanilla WoW in order to counter the unforseen power of downranking spells a lot. Lightwell receive a 164.8% spell power coefficient per tick, or 494.5% per charge if you prefer. Example talent bonus: Shadow Word: Pain - 18 / 3 = 6 ticks. Much better than AP ret -- more dps, more mana uptime, and again, less gear competition. The standard formula for hybrid spells is: I believe the greens that have a flat +spell damage (of shadow wrath, of nature's wrath, etc) function differently. Hello, I have a purely warlock question: Let's say I have UA, Corruption, Agony, Haunt and Immolate on a target. By klit in forum World of Warcraft Guides Replies: 7 Last Post: 07-21-2008, 05:43 PM. Each spell (or each component of each spell) which causes damage or healing has a spell power coefficient which determines how much of your bonus damage or bonus healing will be applied to the spell. Press J to jump to the feed. [Direct coefficient] = 0.325, Casting a spell that is below level 20 incurs a significant penalty to the coefficient of the spell. Anything that isn't on the list up there or in the datamine does not scale with +spelldam ("Spell Power" as a stat only existed from patch 3.0-7.0), I left out a few items that come in later phases though because they haven't been confirmed as scaling or not, but yeah the Fiery Blaze Enchant was hand-tested with a load of +spelldam and no scaling was detected. What's Training? Additionally, the retribution talent [Sheath of Light]causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. After testing for 10 minutes on Servant of Razelikh with Seal of the Crusader active (40% haste) 226 white hits landed, 13 Drain Life procs. Class-specific damage/healing coefficients + Attack Power Coefficients 3. Thus, using the previous talents, arcane shot has a spell power coefficient of 61.5%. Protection [Touched by the Light] increases your spell power by an amount equal to 20/40/60% of your Strength and increases the amount healed by your critical heals by 10/20/30%. There was an exception for mages where their talent reducing fireball casting time also reduced the damage of fireballs, but this has been corrected in the meantime. Now here's the fun thing, arcane shot, unlike most spells, has an inherent 200% scaling on critical strikes. Instant cast spells are considered 1.5 second cast times. The first chance is based on the character's level. Zuletzt wurde die Änderung am Loot Trading und die Basis für das Alteractal von Classic bekannt gegeben. WoW Classic. Again, values came out to 110 to 111 damage range, or 25.9% of spell damage being applied. It is the most mana efficient Heal over Time spell in the game. Add comment. It adds a new dimension in which players can be better than others. See also, Magic schools. Casting a spell that is below level 20 incurs a significant penalty to the coefficient of the spell. (see rules above for explanation) These coefficients are before talents and gear improvements! You can click on the top row of each column to sort by that factor. Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. There's a recent discussion among paladins if Seal of Righteousness scales at 10% or 12% regardless of weapon handed-ness... but it's pretty much accepted as gospel. Some spells don't even have a coefficient at all. A detailed description can be found in the calculations section Themmovendor Selling WoW Classic gold on all EU/US realmGuaranteed Best Price! Spells also benefit from your gear and stat bonuses. Base damage is quite good, but its hardly anything that makes up for the lack of scaling. SP = Spell Damage from gear, Crit = Your total spell crit chance, Hit = Your + hit from gear *(After you have replaced the SP/Hit/Crit you can simply copy the entire thing and paste it into windows calculator. A table with the exact coefficients for all spells in WoW Classic can be found in this reddit thread, by u/RobertVests. 100% bonus, 6 ticks = 16.66%/tick 2/2 improved sw:pain = adds 2 ticks. [Effective Coefficient] = [Basic Coefficient] * (1 - [Sub Level 20 Penalty] [Effective Coefficient] = [Basic Coefficient] * [Sub Level 20 Penalty] = 0.5 They always say "up to x amount" they don't say they flat increase. Keep in mind that these talents simply add extra ticks of damage or healing for the same amount that the spell would do otherwise. Quick Facts; Screenshots; Videos; Comments. Would it be possible for an add-on to display spell damage coefficients on my spells, possibly with updated damage to show how much damage it's actually dealing, with my current gear/buffs? Mousing over a spell will show you its tooltip, with the cost to train attached to the bottom. Spell power is found primarily on trinkets as an on use effect, but can also be increased with potions. Each spell has a specified “base damage”. Example: Healing Touch(Rank 3) is available at level 14 and has a 2.5 second base cast time. These are generally damaging abilities, however there are exceptions. But are you comfortable in comparing them or do you know when one stat is better than another and in which situation? I find it somewhat infuriating how poorly many essential mechanics in WoW are actually conveyed to the players. 1 comment: Unknown June 11, 2019 at 3:07 AM. = 392 * 1.05 = 412. I rounded to 26%. For the former Mage talent, see Spell Power (mage talent). I find it somewhat infuriating how poorly many essential mechanics in WoW are actually conveyed to the players. Bonus is the same. New comments cannot be posted and votes cannot be cast. … Some abilities scale with attack power. 0 hit. Share This Page. The way the SC is calculated depends on the spell mechanics, there are some general rules for how to calculate the SC, in addition to this a few spells have unique SCs due to balance. It gets 55.36% of bonus healing (being 77.5% * 2.5/3.5). Your resistance against five of these schools are displayed in your character information. Spell Coefficient. [Basic Coefficient] = [Cast Time] / [Reference Cast Time] = 2.5 / 3.5 = 0.714 Hybrid possibilities - You can cleanse mid swing. Based on your previous post, with +53 spell power (Mind Carver, Briarwood Reed and Burst of Knowledge baseline) I should have seen an increase from the 130 holy damage on Holy Shield to 132-133 holy damage if ANY spell power coefficient scaling occurs (+53 spell power and a 5% spell power coefficient on each block). Cookies help us deliver our Services. HpME = [Actual Power] / [Mana Cost] The coefficient is calculated by dividing the cast time of a spell by 3.5. Over-Time spells includes both Damage over time (DoTs) and Healing over Time (HoTs), such as Rejuvenation or Curse of Agony. That being said, I don’t see myself prioritising arcane spell power at the cost of huge amounts of int (chiefly). If much higher level than the attacking caster, there is a significant chance to resist the caster's spell, but if much lower level, there is a minimal chance to resist the spell (minimum of 1%). It's nice in situations where your group pulls more than they thought they were going to, especially when you have the talent to make it threat-free and on a 4-min cooldown. The way the SC is calculated depends on the nature of the spell, there are some general rules for how to calculate the SC, but as with all rules there are exceptions and a few spells such as Frost Nova and Lay on Hands, have their own modifiers. 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